Posts Tagged ‘Video Games’

Fighting Games, Life, and Video Games.

Thursday, March 20th, 2014

I haven’t updated here in forever, have I? I guess now is as good as a time as any.

I entered in the local BlazBlue tournament in January. There weren’t that many entrants, but I am happy I came in third place. I’m sure I could have performed a whole lot better if I really focused on working on new combos. The combos I have seem to be holding me through pretty well, but I feel like I’m genuinely limiting my ability if I don’t learn anything new. Those combos that are in muscle memory are pretty well rooted in muscle memory. I think I just need to do something more than what I already have.

Another thing I really need is matchup experience. I have a lot of experience playing against Tyler’s Kokonoe. I have a bit of experience playing against Estevan’s Valkenhayn. I understand how a lot of the other characters work. I have about as much matchup experience as I do from playing online in previous iterations of BlazBlue. When I rolled in to the tournament, I’ve only seen Azrael in play from videos and Score Attack. Not a whole lot of experience otherwise. I locked up pretty good playing against Chavelo’s Azrael. I feel like I would’ve done better if I had more matchup experience, but hindsight is always 20/20.

The Atomic Mesa household hasn’t been streaming a whole lot lately. We did try something different in the past few months, though: we streamed a Vanguard card game tournament. It was a lot of fun, even though we were lacking in streaming gear at the time. The players thought it was an amazing idea, and they all really wanted to play for the stream. We had advertising on the Cardfight! Vanguard Facebook, and we actually had people in the chat discussing what was going on in the game. It was pretty successful! It was a unique experience for us, and I think we’ll be better prepared for stuff like that in the future.

Tyler has been really busy building and modding fight sticks lately. He recently built a custom Melty Blood stick for himself that came out quite amazing. He designed the art himself, put the stick together, and he even put LEDs into the stick. He went through the effort of programming the LEDs, and it paid off. The stick is quite amazing.

Besides the stick he built, he is also building me my waifu (Kuroneko) stick! He has put in so much effort making it perfect, and I am blown away with what he’s done so far. He’s put the entire thing together save for the wiring (we’re still waiting on the wiring harness to come in). I’ll have to post pictures of it once it’s finished–the work he’s done has exceeded my expectations and then some.

I think I would be doing more with things, but having two jobs has been taking up a lot of my time. I work eight hours a day for my main job, then I go home and get things done around the house, then I go and squeeze in however many hours of work for my second job (depending on how much stuff they have for me at the time). I barely have enough time to squish in gaming, much less a social life. Oh, and add going to the gym on a regular basis in there, and… free time? What’s that? I don’t understand what free time is anymore. I like being busy, sure, but maybe this is a bit much.

On the bright side, I have really been using my handwritten journals lately. I haven’t missed a day since I started seriously writing in the daily ones in January. I’ve almost filled my general journal, too. I’m trying to write more, even if it is about stupid stuff. I feel rusty (since all I really work on is formatting and editing these days), but I think I will eventually get a handle on things again.

Welp. I think that was a good start. Now to actually see if I can keep up on this thing…

This Week’s Adventure in BlazBlue…

Wednesday, January 8th, 2014

Last night comprised of me being moral support for Tyler as he started working on more Kokonoe combos. Honestly? I haven’t been practicing any of anything. And yes, the local tournament is coming up on Saturday. All of my practice has come from Estevan, Jamie, and Tyler. Which is nice, believe me, but I don’t think that’s enough. With all these mechanic changes and me trying to break out of old bad muscle memory habits, I really think I need to play more. So, while he was hammering out those combos, I just sat around and watched a bunch of Japanese match vids.

There are so many things I love about fighting games. Some of these things include frame data, combo threads, and match vids. I like seeing other strategies I could be using. I like knowing where I have advantages I’m not using. I also like trying out new things to add to my repertoire. I love observing other people’s play styles. It’s so rewarding.

I guess there were a couple of observations I made while sitting around and drowning myself in research.

Gravity Seed: You would almost think this move doesn’t even exist for my Nu. The only time you’ll see me use it is when I use it ON ACCIDENT. I think this was a residual effect of me playing a really heavy rushdown Lambda (yeah, yeah, I know… it doesn’t make a lick of sense… but apparently it worked well enough because no one expected it). Now that I’ve been taking my zoning seriously… it’s almost like I had this moment where I thought, “why am I letting this go to waste?!” I swear, this would probably save me most of the grief that I’ve been having. Of course, I’m not entirely sure I’ll get this mechanic implemented before the tournament, but I really need to just throw them out. I can go heavy on combos with it later. I had a couple of combos where I did use it, but I don’t even know if those are even viable anymore. Blah. Well, we’ll see, I suppose.

D~C: …now I feel like a total airhead. This used to be a huge staple for me in prior games, and I just kinda forgot about it entirely, especially with my aerial combos. HOW. DID. I. FORGET. THIS. I feel like such a noob.

I’m sure there is more I can add to the list, which I’ll probably do tonight when I’m practicing. I just wanted to make some notes to myself so that I could remind myself of things to remember when I practice later tonight. šŸ™‚

Streaming, Video Games, Streaming Video Games…

Tuesday, January 7th, 2014

Things have been going well in the Team AtomicMESA household. Since we moved to our new place, we hadn’t really done much in the way of streaming. Guess what, though? We’re starting to get back into it on a more serious level. YAY! This is pretty exciting stuff.

Tyler has been doing a lot of research into what we need to kick up our streaming setup a couple notches. We did get ourselves a new capture card (the AVerMedia Live Gamer Portable), and we’re looking into headsets and a mixer. I definitely like the AVerMedia LGP much more than the Roxio Game Capture HD Pro that we were using before. We’re actually going to be streaming a Yu-Gi-Oh card game tournament next month, which will actually be pretty interesting. We’ve been testing our stream with the new BlazBlue: ChronoPhantasma, and it has been going pretty well. We’re also planning on streaming a DiveKick event at our house in the near future. Lots of fun stuff going on.

As mentioned above, we did get ourselves a Japanese copy of BBCP. Let’s just say that I’m… adjusting. Since the transition from Lambda to Nu, I have been suffering through relearning my combos. Sure, some of my combos still manage to work. Due to the the whole mode shift thing with Nu, I still need to adapt to this drastic change.

Pros: I’m zoning more! I tended to confuse people with the fact that I was a real heavy rushdown Lambda player (yeah, I know, it doesn’t make ANY sense). If I hit you, I would break your face in pretty good. If you hit me, well… I’m flimsy. And without any real zoning, I tended to get hit a lot more than not getting hit. With Nu’s Dia form, I was able to utilize her zoning abilities a lot more. Especially with characters like Kokonoe, I was able to keep myself safe. It’s like, I know how to USE these tools, but now they really play to my advantage. Or I just use these tools now, haha.

Cons: Those muscle memory combos aren’t always going to work if I’m in the wrong form. And that does tend to happen. And then I start getting lazy. And sloppy. And let me tell you about all these dropped combos. I’m still adjusting to the reduced hitstop. Which is not bad, let me tell you. The older BB games let me get away with sloppy inputs. This one? Not so much. I like it, though.

Besides fighting games, my world revolves around my 3DS. Which is actually kind of sad, seeing as we have both a PS4 and an Xbox One in our possession. The problem here is the lack of games for either system that we really want to play. On the 3DS, I’ve got Senran Kagura, Pokemon Y, Monster Hunter 3 Ultimate. Hell, on the Vita I’ve been getting back into Persona 4 Golden. Even though this is my third playthrough of P4, I’m still enjoying it as much as I have the first two times. I mean, I did beat Dead Rising 3 on the One, but come on. The other consoles are really getting most of my love.

We’ve got a local fighting game tournament coming up this upcoming Saturday. Am I gonna enter? Probably. Am I going to do well? Who knows. I haven’t been practicing as much as Tyler has been (and his combos look way more solid than mine do). I guess we’ll see, though.

Woo! Lookit that. A sufficient update. I need to do this more often.

Busy, Busy, Busy. Always Busy.

Tuesday, October 2nd, 2012

Goodness. I’ve wanted to post more, but I’ve been so busy with work and life.

There was a fighting game tournament in town recently, which was fun. I’m sure it would have been a lot more fun if I wasn’t as hung over as I was. The tournament made me realize that I need more practice. Have I been practicing since then? Not particularly, since I’ve been obsessively playing Borderlands 2. I really want to get back in to the swing of things, but it would help if I had more time.

I’ve been putting in late hours at works. I’ve had a lot of things to do there. I really do enjoy being a Technical Writer, especially for something I’m fascinated by like computer security. It’s hard to find time to do things when I have a full-time job, but it pays off. Literally.

There’s a lot of stuff planned for Atomic Mesa. I have some articles that I need to review, I need to actually post the article I wrote a while back, and my roommates and I are planning to do some Survival Horror streams in the spirit of the month of Halloween. I need to revamp the design of the website, too. Where in the world am I supposed to get all this time?

I should be posting something about my impressions of Borderlands 2 tonight. If I can get the time. ._.

Here’s to me getting back in to the swing of things.

Continued Adventures in Persona 4 Arena.

Sunday, September 9th, 2012

Wow, has it been that long since I last updated? Time sure manages to fly.

Since my last update, I have been in a serious love/hate relationship with Persona 4 Arena (P4A). Some days I feel really good about the progress that I’m making in the game. Other days, I feel like I just want to quit playing the game entirely. For the longest time, I couldn’t find just one character that I was comfortable with (if you couldn’t tell from all the posts that I’ve made regarding the game). I’d do really well with one character one day, and then the next I would feel like I didn’t have a single clue as to what I was doing with said character. I was satisfied then frustrated then satisfied again. Even though the mechanics were getting more and more cemented in my head, I still felt as if I wasn’t getting what I was looking for from the game. By this point, I decided that I needed to either decide on a character or just accept that I wasn’t going to improve in the game. Trying to remember the mechanics for three characters all at the same time while you’re learning a game is definitely not an effective way of learning the game. Especially when you’re already confusing things as they are with just one character.

Much to my surprise, I ended up settling on Elizabeth as a character. I was going to stick with Yukiko, but a lot of her combos seemed too fast for me to hold on to. Her moves made a lot of sense to me, and I loved the flexibility that I have with her setting up traps and keeping a ranged game… but I feel that her mechanics are just too complicated for me right now when I have a tournament around the corner. I may pick her up later on in the game, but right now I need to focus on someone who I feel solid with. That character happens to be Elizabeth.

I’m a little nervous, of course. Out of all the characters in the game, Elizabeth has the least amount of health. She also has a lot of mechanics that require a significant setup… and, in turn, also require a significant amount of risk. As most of my fighting game friends know, I tend to get in people’s faces a lot in fighting games, and my blocking leaves something more to be desired. I’m taking a pretty heavy gamble here playing as Elizabeth, but she’s the only character who I genuinely say that I feel the most comfortable with as of this very moment.

Her combos actually feel like they make sense to me. Rehearsing and rehashing her combos doesn’t feel like a chore–I actually feel like I’m learning something. The timing doesn’t feel sloppy to me. Her aerial combos are actually interesting, fun, and possible for me to do. While, as I said before, I can see myself probably picking up someone else as a strong secondary to make up for what I’m lacking right now, but I think I’m going to be sticking with Elizabeth through the tournament that’s coming up.

This is still scary. Don’t get me wrong. Out of all the characters I play online, Elizabeth has the lowest win percentage. I’m feeling that this is going to change, though, since the last two matches I played as Elizabeth in, I ended up winning. I usually don’t win matches with her. And, from what I can tell, people at this initial level are actually rather intimidated by my Elizabeth. And this is all after two or three days of seriously training with her.

I think if I keep up my game with her, that I am going to be something that might actually be worth fearing in this game. Sure, it takes me a little while to get the grasp of things in the game (after all, the only fighting game that I’ve ever really taken seriously in a long time has been BlazBlue), but I think I’m learning faster than I’m giving myself credit for.

I think the thing that has benefited me the most is that I’ve finally settled down on one character. When I was flip-flopping between three characters, I never found myself actually learning combos with the characters that I was playing as. I was really good at getting pokes in on my opponents, but when I’d get something going, I would never have the ability to string something together to punish the pokes I was able to get in. I could do this with all three of my characters, but after that? I was pretty much SOL.

Sure, the combo training is helping. It’s helping quite a bit, as a matter of fact. I don’t think it would have helped nearly as much if I didn’t just stop messing around with so many characters, though. There’s so much depth to Elizabeth’s play style, and I don’t think I would have been able to grasp any of this if I didn’t start taking playing as one character more seriously. I might actually have a decent chance if I keep on grinding this game out before the tournament.

Of course, I can already see Ryyu pounding my face in, but I think I’ll actually be able to hold my own if I keep up what I’m doing thus far. šŸ˜›

Further Adventures Into Persona 4 Arena Training Online

Monday, August 20th, 2012

Lesson #1: Playing Persona 4 Arena (P4A) while drinking makes me less stressed out during matches, but I seem to get really reckless in what I can do. Not to mention any sense of performing combos seems to go right out the window. I still won a couple matches, but man, I ended up losing a lot of matches, too.

My win/loss ratio in P4A is nothing to marvel at, especially since most of my matches have been played while under the influence of alcohol… or have been played by my friends when they’ve just been hanging out while we’ve all been drinking. Most of my best matches have been on Tyler’s PSN account. My win/loss ratio with Teddie on there is better than on my own personal account. I’ve also noticed that I can play better as Teddie on his account, but I do a lot better with Yukiko on my own personal account.

I’m really starting to like playing as Yukiko. Even though I was so bad at it with Lambda-11 in BlazBlue, I seem to do a really good job of it with Yukiko. I love setting up traps, I love tricking the opponent into falling for my traps, and I love endlessly harassing my opponents with Yukiko’s fans. It’s almost, in a way, worse than me trolling online as Teddie. Teddie’s unblockable is annoying for sure, but few things annoy people as much as me not letting the opponent get close to me because I’m endlessly pelting them with Yukiko’s fans from every direction humanly possible.

I also actively started using my anti-air attacks with my characters, which has also effectively improved my game just a little bit. It seems like a lot of scrubby players were catching a lot of people off guard just by air dashing in instead of just mashing A. Now I seem to be doing a lot better against people who just mash A and people who just air dash in then mash A. At least this is somewhat comforting.

I ended up doing a lot of research on the mechanics of the game on Friday before getting some training in. This was probably one of the most beneficial things that I’ve done since getting the game. Since I understand a lot more of the mechanics of the game, I have a better idea of how to play against other characters. It is still a lot to think about, and I do still freeze up when I’m trying to process a bunch of pieces of information as rapidly as I need to, but I’m feeling good that I can take the knowledge that I’ve obtained so far to apply to my game. I just need to take the time to feel it out before it becomes second nature.

I’ve been a little distracted since I recently picked up Sleeping Dogs, but I can’t let my training falter any time soon. Gotta keep reading, gotta start practicing the combos I researched, and I gotta keep playing other people to get a better feel of what I can get away with. I should probably start watching more match videos and streams, while I’m at it…

Another Day of P4A Training

Thursday, August 16th, 2012

I have been greatly amused by the fact that playing Persona 4 Arena (P4A) is helping me get better at BlazBlue but not vice versa. I ended up playing Tyler and Shota at P4A last night, and while I feel I have a few more things down in the game, I just don’t think anything has improved when it comes to how I’m playing. I essentially forgot a lot of the basic setups that I learned (which I had to relearn while I was playing matches). And, while playing Tyler and Shota, The only thing I noticed that I improved on while playing against my friends was that my zoning with both Yukiko and Elizabeth had gotten a little better. I still only have a general idea of how both Yukiko and Elizabeth play, so I still wasn’t able to follow up any attacks that I managed to land. Oh well. I’ll probably poke at BlazBlue a little more before heading straight back into P4A training. I know I’ve invested so much time and effort into BlazBlue that the mechanics are just so natural to me, but I really should cut back so that I can focus on getting better at this new game. I know that the newest iteration of BlazBlue will probably come out next year, but that’s a long ways away to keep nursing at a game that is, for the most part, dead.

How sad. Especially since I was finally starting to get kinda decent at the game, too.

One thing I noticed while playing a couple of matches online in BlazBlue is that I am incredibly bad of utilizing anti-air attacks. I know that they’re there, and I know which attacks I can end up using if I need to defend against getting rushed down from the air. Nevertheless, my reflexes keep having me hit other buttons, which usually ends up with me getting my ass handed to me on a platter. I think I just need to break this habit. If I see an opponent trying to air dash at me to get in my defenses (especially since I play as zoning characters), I need to make it a reflex to hit with an anti-air (or block, good grief).

I still have yet to start looking into combos for the characters that I’ve been playing as the most (Teddie, Yukiko, Elizabeth). I’m not sure why I haven’t done this yet. Even if I don’t learn the most complicated of combos, I really just need to capitalize on the attacks that I do manage to pull off. In BlazBlue, it always felt so rewarding to have different options to capitalize off of when I’d get in one random hit. My friend Ryyudo mentioned to me, when I played a gauntlet of matches with him, that I was really good at getting in surprise hits, but I just never seemed to follow through after I’d get them. If I were able to capitalize off of the random hits I could get in with pretty much anything, I would increase my damage output and probably win more matches. Sure, this is a very obvious conclusion to draw, but I think thisĀ hindranceĀ is definitely contributing to me losing a lot of my matches. I pretty much get so close in beating my opponent, but if I make just a little extra push, I think I could wreck more people consistently.

Tyler is definitely getting better at the game, though. He is doing a lot of the things that I haven’t been doing, such as consistently following up on whatever hit he happens to get in. He’s got his main and his very likely sub chosen, while I’m still at an impasse with three characters. Some days I feel better playing as Teddie. Other days I’m better with Yukiko. And I’m not able to put in enough effort to get better with one character. I’m feeling spread pretty thin, relying on primarily gimmicks and crossed fingers to get me through my matches.

Tyler and I have been training against Shota for the explicit fact that Shota’s pretty decent at using Mitsuru. Shota has played as charge characters in Street Fighter, not to mention he’s pretty good at fighters in general. And, well, Mitsuru is just scary. She’s fast, she hits hard, she has insane reach, and all of that is even without using her Persona. Shota was pretty much pounding both me and Tyler into a pulp without even really having a grasp of the game and most of the moves. He’s good enough at fighters to know when to attack, how to block, and how to capitalize on opponent mistakes.

It was brutal.

Nevertheless, I think it was good that Tyler and I played him as much as we did. Even though all Mitsurus won’t play the same, at least we’ll both have a better idea of how to avoid different types of attacks from her when we see them coming. That, and we can practice our own defenses without killing our percentages online.

The moral of this story is that I need more practice… oh, and that I need to start doing that research that I claim that I’m always going to do. ._.

What the BlazBlue?!

Wednesday, August 15th, 2012

In order to prevent myself from getting hypersaturated on Persona 4 Arena (P4A) this early, I end up spending the occasional day switching back to BlazBlue to see if my P4A endeavors are helping or hindering my overall fighting game progress. Since P4A is my main game right now, I’m really not all that concerned with my percentage in ranked matches when it comes to BlazBlue. I was also curious to see if the BlazBlue community was still alive at this point. So, last night, I hopped on Network Mode and played a couple of ranked matches.

I probably should have warmed up before hopping right into ranked matches. I managed to win the first match I played, but I ended up losing the match I played right after that. I played against the same person both games, but my movements, moves, and rhythm was so clunky for both games that it was almost embarrassing. It should have been a complete domination, but it was pretty pathetic on my end.

I played one more match after that (which I lost), but I didn’t feel so bad since the lag was so bad that there was almost a two second delay between me pressing the button and the move registering on screen. I’m amazed I even was able to deal any damage to the other person. It was pretty dismal.

I warmed up a bit after that by playing a couple games of Abyss mode. Let me tell you, if there’s one thing I love about BlazBlue and playing as Lambda-11, it is definitely the brutality of my corner combos. For the average player, my corner combos seem rather overwhelming and near impossible to get out of. Of course, as I was watching my execution, I noticed that there is a pretty convenient loophole out. But for the most part, I can get a significant chunk of damage in without so much as any effort. What I also like about my corner combos is that they’re heavy on mixups. Even though I’m doing all the motions reflexively, the motions aren’t the same every single time. Apparently somewhere along the way, I got to the point where I could evaluate my spacing and use the appropriate moves as to where the pressure stays constant. Oh! Not to mention that, if the appropriate string happens, the combo resets so that proration doesn’t do as much harm as it could. Usually these resets happen so fast that the opponent doesn’t have enough time to react before the combo starts again.

That made me happy.

My blocking is improved from when I was playing BlazBlue seriously last, too. I find myself being on the defensive a bit more often and punishing openings appropriately. This doesn’t happen as often as I’d like (I do tend to drop my blocking a bit early sometimes), but I’m starting to see the rhythm in attacks and where I can capitalize off of my opponent’s mistakes or inexperience.

For some reason, I get more stressed out playing online matches in BlazBlue than I do in P4A. I still have yet to figure out why this is the case.

After Abyss mode and another network match (which I lost to a really high-level player), I went in Challenge mode to see if I got better at BlazBlue combos.

Hey! Look at that! I was able to do one of Ragna’s aerial combos, one of Jin’s aerial combos, and one of Jin’s timing specific combos that I couldn’t do before.

Almost all my Lambda combos are pretty solid, too. I rarely, if ever, mess up my aerial finishers with Lambda. I’ve also been finding other moves that I never realized combo together, too. Huh. Figures that this happens when I stop playing BlazBlue, huh?

Going back to P4A tonight. Let’s see if I can start getting better at this game…

Persona 4 Arena – Week 1 Summary

Tuesday, August 14th, 2012

Alex Jebailey had a Persona 4 Arena (P4A) stream where he wanted to see how many matches of P4A that he could win while playing as Chie… one-handed. I had a lot of fun watching the stream. He ended up losing more matches than he won, but he did manage a couple of really good wins. I was also pretty impressed with how many moves he could pull off one-handed. Sure, anyone can just mash A, but it appeared that he was doing a lot more than just mashing A. Tyler, Dani, and I were watching the stream while Tyler and I worked on assembling my new media shelf for all the video games I brought to my new place. Alex eventually opened up a lobby where, if people wanted to join, they could send him a message and play some P4A on stream.

I was tempted to join, but I still think I’m pretty terrible at the game. Everyone else playing on the stream seemed significantly better than I was. I watched a bunch of the matchups, hoping to learn some new tech. I’m still feeling a bit intimidated, but I guess it could be worse.

I bumped up my win/loss percentage today. It was mostly due to a relatively scrubby Yosuke and a couple matches against my friend Ben who I met through Twitter and met in person at EVO. I’m still sad my percentage is so dismal, but I did end up playing a bunch of matches while I was drinking yesterday.

I think I’ve settled on Teddie being my main and Elizabeth being my sub. I’m pretty good with both, but I think there is a lot more opportunity for me with Teddie. He is freaking adorable, not to mention he’s one of the best troll characters. Nothing makes people mad more than Teddie’s baseball bat and the Teddie Circus.

There are some days when I want to go back to playing BlazBlue because it’s safe for me. Then again, while I’m pretty good at executing a couple of combos with Lambda as well as setting up a few combos (not to mention that my corner combos are absolutely GDLK). Even with all that being said, my blocking is still weak, I’m not great at punishing random hits, and I do tend to play Lambda as a rushdown character instead of how she was meant to be played–zoning. I want to go back to BlazBlue for a little while, but that isn’t going to help me with P4A.

Since I’ve pinned down my characters, I think I’m going to start looking up character-specific matches, combo videos, combo lists, and frame data for the characters I want to play (Teddie and Elizabeth). This research should give me a little more to work with. Even though it seems like a lot of reading and a lot of extra work, I noticed that when I did my research with Lambda, things paid off. Practice helped, sure. Challenge mode helped, too. Understanding the deeper fundamentals of the game as well as watching higher level play always opened up more ideas and opportunities for me. Even if I couldn’t master the higher tier combos, it would give me an idea for ways to punish the opponent if I ever caught them off guard.

I really need to devote more time into playing against other people, watching matches, and doing my character research. I think I’ll start doing that today, along with all the other things I have already been doing.

I’m far from even considering myself decent at the game, but I’m definitely having a good start. Week one has been more successful than I could have ever hoped for.

(I never meant for my personal blog to turn into a solely P4A blog, but this sure seems like a good place to ramble and rant about my personal experiences into yet another fighting game for me.)

Weekend #1 with Persona 4 Arena

Tuesday, August 14th, 2012

I think I’ve finally narrowed my main character selection down in Persona 4 Arena (P4A). As much as I would want to say otherwise, I think my main is going to be Teddie. I seem to grasp the system of his moves the best at this particular moment, and I do enjoy playing as him more than I do with the other characters that I’ve been trying. When I originally tried the game at EVO 2012, I had my heart set on using Akihiko as my main. I don’t see that happening at this very moment. While he has a lot of interesting moves, I just don’t feel as comfortable using him as I do Teddie or the other two characters I’ve been playing.

As for my sub, it seems as if I’m tied between Elizabeth and Yukiko. I have a decent grasp on both characters. I think it depends on how I feel as I progress in the game. It’s entirely possible that I could end up using Elizabeth or Yukiko as my main, but it all really depends on how things go as I start seriously training in the game.

I’m so proud of Tyler. He’s starting to get significantly better with Labrys and his execution with her moves. I think he’s actually better with Labrys than I am with any of my characters at the moment. He is regularly able to punish most hits he gets in with some of the combos he has learned so far. That is a lot better than anything I’ve done so far. I have a pretty advanced understanding of the mechanics of the game (since I’ve played Guilty Gear and BlazBlue in the past, and the mechanics of the game are similar in one form or another), but it sure has been something else trying to master the nuances of a new game when I’ve only focused on one game for so long.

On Sunday, Tyler decided to start playing some online P4A matches. He had some mixed feelings about how he did–won some matches, lost some matches. Even though my friends and I were drinking at the time, I decided to hop online and see if I’ve learned anything from all the challenges I’ve run through and the matches I have been playing. While I was initially concerned with my ratio, I figured that the only way to start learning more about the other characters was to start playing other people. Hell, I was hopeful that I would get to watch other players and possibly pick up new tech while I was at it.

Interesting experience.

I’ve noticed a trend in low-level characters that I’m good against and ones that I completely fail against. I seem to have a hard time fighting against Yu. A lot of his moves are so fast, not to mention that they hit hard. I’m good against low-level Yosuke’s because they try and rely on being fast rather than calculating a strategy. I am hit or miss against Akihiko. For low-level Akihiko players, I can easily bait them into rushing right into Teddie’s baseball bat. And oh my god, if that isn’t hilarious. Pretty much anything a basic Akihiko player does, I can knock him back and away really easy. And Mitsuru? Fuck Mitsuru. I can’t play as her, and I can’t play against her. Shota seems to be really good with Mitsuru, though…

One thing I’m trying my hardest to work on is my blocking. Since I’m starting to pay attention to all the characters’ moves and patterns, I’m starting to figure out how to maximize my block strings. I still get myself caught in a bunch of traps, I still mess up button inputs (thanks, BlazBlue muscle memory), and I still haven’t memorized my main characters’ move sets entirely.

My win/loss ratio is pretty awful. I lost a couple matches, I won a couple matches, Shota won a couple matches, Tyler won a couple matches, but in the end I lost more matches than I won.

I still get a bit of nerves when I play online. The feeling used to be so much worse when I first started playing BlazBlue online. When I’d get into a match, I would be incredibly tense, and I would feel my body pumping adrenaline through my system. My hands would often be shaking, and I would have to calm myself down before the next match. The feeling eventually became more natural in the long run, and when I play matches now, I don’t feel nearly as panicked and stressed as I used to. Everyone was right in saying that it is important to play matches online, with friends, and in tournaments. Playing in high stress situations on a more frequent basis helps you prepare for future high stress situations. I’m sure I’ll still tense up and mess up when I get in a high pressure situation like a tournament, but there’s only one way to fix this–adapt to the stress.

I’m still not sure how I feel about my progress in the game, but I haven’t even had the game for a month! It took me so long to get as decent as I was in BlazBlue… why am I so finicky right now? I know things will get better if I keep playing. I know I can.